![]() Procedural sculpting workflows using “Surface Noise” to quickly create realistic destruction and weathering are also explored. You will also learn sculpting methods for generating detailed ornamental designs with incredible precision using image based maps or traditionally with hand sculpting techniques Seth has developed from years of experience. ![]() Techniques include using “UV Master” to create UVW Maps for use in texturing. ZBrush 2018 - The course begins with modeling and sculpting of a detailed amulet within ZBrush, introducing a variety of excellent program settings, techniques and workflows. In this tutorial Seth Thompson teaches how to model, sculpt, texture, light and render realistic 3D props.
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